Death - Affected party member/opponent has HP at 0. Sudden Death can instantly KO a party member or enemy. A Safety Bit accessory can prevent Sudden Death; so can the Death Force Enemy Skill. If every party member is petrified or KOd, there will be a Game Over.
Near-death - Affected party member/opponent's HP is at 25% or lower (but higher than 0 HP).
Sleep - Affected party member/opponent cannot perform any action until woken up. It can be defended against with the Headband accessory, a Ribbon accessory, Resist magic (from Heal materia), or Seal - Added Effect materia in armor.
Poison - Affected party member/enemy continuously loses HP. Can be protected against by using the Resist spell; or by equipping any accessory out of a Ribbon, Poison Ring, Star Pendant or Fairy Ring; or by linking Poison - Added Effect or Hades - Added Effect in a character's armor.
Sadness - Limit Break gauge fills up slower. The Resist spell grants immunity; or a Peace Ring or Ribbon accessory. Sadness doesn't automatically disappear at the end of battle; you can use a Hyper item to heal it.
Fury - Limit Break gauge fills up faster, but accuracy of attacks is reduced. Fury can be prevented with a Peace Ring or Ribbon accessory; or the Resist spell. Again, Fury stays on after the end of battle; use a Tranquilizer item to remove it.
Confusion - Affected party member/opponent will randomly attack enemies or allies. Resist magic protects against confusion. A Peace Ring accessory also defends against it, or a Ribbon; or Mystify - Added Effect in armor.
Silence - Affected party member/enemy is rendered incapable of using any magic (including Summons and Enemy Skills). Defend against it with the Resist spell; a Ribbon accessory; or Seal - Added Effect materia in armor.
Haste - Time gauge fills up faster.
Slow - Time gauge fills up slower. Protect against it with Time - Added Effect in armor.
Stop - Time gauge temporarily doesn't fill at all, rendering affected party member/enemy incapable of any action. Link either Contain, Time or Choco-Mog materia to Added Effect materia in armor to defend against it.
Frog - Affected party member/opponent can only use the Attack and Item commands, as well as the spell Toad if available. Party member's damage output is also reduced. Resist magic provides protection; a White Cape or Ribbon accessory also protect against Frog; or put Transform - Added Effect or Hades - Added Effect in armor.
Small - Affected party member/foe only deals 1 HP damage with physical attacks (other forms of damage dealing aren't affected). Protect against it with Resist magic; or a White Cape accessory, a Ribbon accessory; or Transform - Added Effect in armor.
Slow-numb - A countdown begins, after 60 seconds Petrify occurs. Use a Ribbon, Safety Bit or Jem Ring accessory to defend. You can also use Resist magic. If every party member is petrified or knocked out, there will be a Game Over.
Petrify - Party member/opponent rendered incapable of any action. If every party member is petrified or knocked out, there will be a Game Over. You can use Resist magic; or use a Jem Ring, Safety Bit or Ribbon accessory to become immune.
Regen - HP continuously refills for a period of time.
Barrier - halves physical damage taken.
MBarrier - halves magical damage taken (also affects curative spells, e.g. if Cure is used it will only restore half as much HP as if MBarrier were not in place).
Reflect - Affected party member or enemy will have any magic cast on them bounce off up to 4 times.
Shield - Very powerful defence against damage.
Death-sentence - A countdown begins, after 60 seconds Sudden Death occurs on affected party member/enemy. If every party member is petrified or knocked out, there will be a Game Over. Defend against it with Resist magic.
Manipulate - Affected enemy's actions become controllable by party member.
Berserk - Affected party member/enemy attacks with every turn, incapable of any action other than attacking. Defend against it with a Peace Ring or Ribbon accessory, or Mystify - Added Effect materia in armor. Alternatively use Resist magic.
Peerless - Temporary immunity from any damage; can only be granted by either one of 2 of Aeris' limit breaks - Planet Protector or Great Gospel.
Paralyzed - Temporary inability to perform any action; to prevent, use a Jem Ring accessory or a Ribbon; or alternatively use the Resist spell.
Darkness - Temporary inability to see properly, high chance of missing when attacking. Can be protected against using a Silver Glasses accessory, a Fairy Ring accessory, a Ribbon accessory; or the spell Resist.
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Limit Breaks Guide
Enemy Skill Guide
Items Winnable from Battles Guide
Enlisting Yuffie and Vincent
Status Effects Explanations
Wall Market Cross-Dressing Guide
Turtle's Paradise Flyers Locations
Shinra Building Floor 62
Shinra Building Floor 63
Junon Parade Guide
Gold Saucer Guide
Huge Materia Rocket Code
Alexander & Added Cut Materia
Materia Selling Guide (make loads of Gil)
Ultimate Weapon, Emerald Weapon & Ruby Weapon
About the Characters
List of Every FFVII Title
Other FFVII Websites