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Final Fantasy VII Status Effect Explanations

Death - Affected party member/opponent has HP at 0. Sudden Death is a somewhat different concept; it can instantly KO a party member or enemy. A Safety Bit accessory can prevent Sudden Death; so can the Death Force Enemy Skill; so can Destruct - Added Effect Materia in armor. If every party member is petrified or KOd, there will be a Game Over.

Near-death - Affected party member/opponent's HP is at 25% or lower (but higher than 0 HP).

Sleep - Affected party member/opponent cannot perform any action until woken up. It can be defended against with the Headband accessory, a Ribbon accessory, Resist Magic (from Heal Materia), or Seal - Added Effect Materia in armor.

Poison - Affected party member/enemy continuously loses HP. Can be protected against by using the Resist spell; or by equipping any accessory out of a Ribbon, Poison Ring, Star Pendant or Fairy Ring; or by linking Poison - Added Effect or Hades - Added Effect in a character's armor.

Sadness - Limit Break gauge fills up slower. The Resist spell grants immunity; or a Peace Ring or Ribbon accessory. Sadness doesn't automatically disappear at the end of battle; you can use a Hyper Item to heal it.

Fury - Limit Break gauge fills up faster, but accuracy of attacks is reduced. Fury can be prevented with a Peace Ring or Ribbon accessory; or the Resist spell. Again, Fury stays on after the end of battle; use a Tranquilizer Item to remove it.

Confusion - Affected party member/opponent will randomly attack enemies or allies. Resist Magic protects against confusion. A Peace Ring accessory also defends against it, or a Ribbon; or Mystify - Added Effect in armor.

Silence - Affected party member/enemy is rendered incapable of using any Magic (including Summons and Enemy Skills). Defend against it with the Resist spell; a Ribbon accessory; or Seal - Added Effect Materia in armor.

Haste - Time gauge fills up faster.

Slow - Time gauge fills up slower. Protect against it with Time - Added Effect in armor.

Stop - Time gauge temporarily doesn't fill at all, rendering affected party member/enemy incapable of any action. Link either Contain, Time or Choco-Mog Materia to Added Effect Materia in armor to defend against it.

Frog - Affected party member/opponent can only use the Attack and Item commands, as well as the spell Toad if available. Party member's damage output is also reduced. Resist Magic provides protection; a White Cape or Ribbon accessory also protect against Frog; or put Transform - Added Effect or Hades - Added Effect in armor.

Small - Affected party member/foe only deals 1 HP damage with physical attacks (other forms of damage dealing aren't affected). Protect against it with Resist Magic; or a White Cape accessory, a Ribbon accessory; or Transform - Added Effect in armor.

Slow-numb - A countdown begins, after 60 seconds Petrify occurs. Use a Ribbon, Safety Bit or Jem Ring accessory to defend. You can also use Resist Magic. If every party member is petrified or knocked out, there will be a Game Over.

Petrify - Party member/opponent rendered incapable of any action. If every party member is petrified or knocked out, there will be a Game Over. You can use Resist Magic; or use a Jem Ring, Safety Bit or Ribbon accessory to become immune.

Regen - HP continuously refills for a period of time.

Barrier - halves physical damage taken.

MBarrier - halves magical damage taken (also affects curative spells, e.g. if Cure is used it will only restore half as much HP as if MBarrier were not in place).

Reflect - Affected party member or enemy will have any Magic cast on them bounce off up to 4 times.

Shield - Very powerful defence against damage.

Death-sentence - A countdown begins, after 60 seconds Sudden Death occurs on affected party member/enemy. If every party member is petrified or knocked out, there will be a Game Over. Defend against it with Resist Magic, or a Safety Bit accessory.

Manipulate - Affected enemy's actions become controllable by party member.

Berserk - Affected party member/enemy attacks with every turn, incapable of any action other than attacking. Defend against it with a Peace Ring or Ribbon accessory, or Mystify - Added Effect Materia in armor. Alternatively use Resist Magic.

Peerless - Temporary immunity from any damage; can only be granted by either one of 2 of Aeris' Limit Breaks - Planet Protector or Great Gospel.

Paralyzed - Temporary inability to perform any action; to prevent, use a Jem Ring accessory or a Ribbon; or alternatively use the Resist spell.

Darkness - Temporary inability to see properly, high chance of missing when attacking. Can be protected against using a Silver Glasses accessory, a Fairy Ring accessory, a Ribbon accessory; or the spell Resist.



Beginners' Guide

Weapons Guide

Armor Guide

Accessory Guide

Materia Guide

Limit Breaks Guide

Enemy Skill Guide

Steal Guide

Morph Guide

Items Winnable from Battles Guide

Chocobos Guide

Enlisting Yuffie and Vincent

Status Effects Explanations

Wall Market Cross-Dressing Guide

Turtle's Paradise Flyers Locations

Shinra Building Floor 62

Shinra Building Floor 63

Junon Parade Guide

Gold Saucer Guide

Villa Cloud

W-Item Cheat

Huge Materia Rocket Code

Sunken Gelnika

Alexander & Added Cut Materia

Materia Selling Guide (make loads of Gil)

Ultimate Weapon, Emerald Weapon & Ruby Weapon

Key Items

About the Characters

List of Every FFVII Title

Other FFVII Websites


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